Flying_Mantis 6005
{
    classname                   "kexAI"
	BP_KnifeImpact				5
	BP_KnifeDamage				5
	BP_KnifeBackDamage			5
    gravity                     0.5
    health                      10
    friction                    0.35
    radius                      35.84
    height                      30.72
    stepHeight                  10.24
    impactType                  5
    animSpeed                   4.0
    clipFlag.edges              1
    clipFlag.collideFloors      0
    clipFlag.collideHeight      1
    clipFlag.walkWalls          1
    clipFlag.allowClimb         1
    clipFlag.dropOff            1
    clipFlag.useWallRadius      1
    flags.allowTinyEnemyCheat   1
    flags.seeTargetInWater      1
    ai.meleeRange               51.2
    ai.attackRange              71.68
    ai.attackChance             100
    ai.activeDistance           2048.0
    ai.sightFOV                 90.0
    ai.desiredYawSpeed          2.5
    ai.spanWidth                1.5
    scriptClass                 "Q::CL_Q_FlyMantis"
    defaultEditorModel          "models/dyn_monster_mantis.bin"
    defaultEditorAnim           "anims/quake/dyn_mantis_anim.bin"
}

Zombie 6006
{
    classname                   "kexAI"
	BP_KnifeImpact				4
	BP_KnifeDamage				15
	BP_KnifeBackDamage			999
    gravity                     0.5
    health                      14
    friction                    0.5
    radius                      40.96
    height                      71.68
    wallRadius                  40.96
    stepHeight                  30.72
    impactType                  4
    modelVariation              23
    clipFlag.useWallRadius      1
    clipFlag.edges              1
    clipFlag.noEnterWater       1
    clipFlag.collideFloors      1
    clipFlag.collideHeight      1
    clipFlag.greaseSlideObjects 1
    flags.destroyInWater        1
    flags.seeTargetInWater      1
    flags.alignToFloor          1
    flags.allowTinyEnemyCheat   1
    ai.desiredYawSpeed          1.0
    ai.meleeRange               81.92
    ai.attackRange              614.4
    ai.attackChance             100
    ai.activeDistance           1126.0
    ai.discoDances              1
    headTrackDefinition         "HeadTrack_Human"
    footStepSound               "FootStep_Common"
    scriptClass                 "Q::CL_Q_Zombie"
    defaultEditorModel          "models/dyn_human_grunt01.bin"
    defaultEditorAnim           "anims/quake/dyn_zombie_grunt_anim.bin"
}
